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Job Description
Weekly Hours: 40
Role Number: 200661076-3760
Summary
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish!
Description
XDE is looking for a Software Engineer to support exploratory technology research. In this role, you will lead development of multiple SW projects to support early technology prototype research. You will design, architect, implement, maintain and drive continuous enhancements to these SW projects, and work with an interdisciplinary team to delivery user experience prototypes.
Minimum Qualifications
BS in Computer Science or related field, or industry equivalent
Experience with computer graphics (e.g. OpenGL), especially real-time rendering pipelines, ideally through real-world projects
Experience with low-level programming interfacing with HW
Proficiency with shader and shading language (HLSL, Metal)
Proficiency with a scripting language, e.g., Python
Preferred Qualifications
Graduate degree in Computer Science
Experience optimizing real-time rendering performance of complex graphics pipelines
Experience with Apple ecosystem development (macOS, iOS, visionOS)
Experience with VR development
Experience working with an interdisciplinary team and communicating across domain knowledge boundaries
Creation and manipulation of novel 3D environments
Rapid prototyping of VR-based UI experiences on a Apple Vision Pro or other headset
Familiarity with computational imaging techniques
Past experience conducting research in an academic setting
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