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Job Description
Role Number: 200655784-0836
Summary
At Apple, we strive to make great products that empower people and improve their lives. We are looking for a great Character Animator to join our diverse team of engineers, artists and designers and help us take our state of the art character animation systems to the next level. This position focuses on creating high-quality, stylized character animation with emphasis on creative expression, performance, and facial animation to push the limits of the next generation of interactive computing.
Description
This role requires a deep understanding of animation artistry, technical proficiency in Maya, and the ability to work within real-time constraints while maintaining high creative standards.
Minimum Qualifications
Solid grasp on the traditional principles of animation
Experience in expressive facial animation
Expert level of knowledge of Autodesk Maya
Understanding of technical constraints in real-time environments
Great at providing and receiving feedback
Ensure animations run efficiently across target platforms and use cases, both real time with frame rate budgets and non-real time
Preferred Qualifications
USD format and workflow familiarity
Experience with procedural animation techniques
Motion capture cleanup and performance enhancement experience
Experience with real-time game engines (Unity, Unreal, or proprietary engines)
Experience with non-linear animation systems, animation statemachines and/or motion matching techniques.
Skilled in modeling and rigging is a plus
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf) .
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