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Job Description
Weekly Hours: 40
Role Number: 200642568-0836
Summary
The people here at Apple don’t just create products — they create the kind of wonder that’s revolutionized entire industries. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it.
Description
Apple’s Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic, evolving visual systems. Responsibilities include developing generative visual systems and creative code solutions using tools such as Metal, GLSL, Processing, p5.js, and Three.js; writing, optimizing, and maintaining shaders (e.g., Metal, GLSL); and prototyping interactive graphics driven by parameters and data inputs. This role operates at the intersection of real-time engines, shader programming, procedural workflows, and creative coding—crafting visuals that respond to data, motion, and user interaction. Close collaboration with Designers, Developers, and technically-oriented Artists is essential to integrate visual systems into real-time applications. Additional duties involve researching and proposing new graphical techniques, adaptive rendering styles, and data-driven effects.
Minimum Qualifications
Strong understanding of shader programming (shader performance optimization and platform constraints) and real-time rendering pipelines (e.g., Metal, HLSL, GLSL, shader graphs)
Experience with Metal Framework and writing Metal Shaders for visual effects, custom filters, and real-time 3D graphics
Proficient in generative and creative coding: Metal, Processing, p5.js, Three.js, WebGL/GLSL— able to turn data into compelling visuals
Passionate and curious about pushing graphical boundaries and experimenting with new visual languages and AI generative tools
Knowledge of GPU-driven visuals, custom rendering pipelines, or novel graphical techniques
Excellent eye for visual design, motion, and spatial aesthetics
Preferred Qualifications
3D and Animation experience a plus (Houdini, C4D, Blender, Redshift, After Effects, Nuke, etc.)
Experience with Swift and SwiftUI
A sharp eye for UI and interaction design with a strong sense of motion, detail, and timing
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf) .
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