Job Details

Job Information

Software Development Engineer - Systems
AWM-4937-Software Development Engineer - Systems
5/3/2026
5/8/2026
Negotiable
Permanent

Other Information

www.apple.com
Cambridge, MA, 02238, USA
Cambridge
Massachusetts
United States
02238

Job Description

No Video Available
 

Role Number: 200659703-1242

Summary

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

Description

APPLE INC has the following available in Cambridge, Massachusetts. Develop the performance software infrastructure of Apple made GPUs. Perform performance analyses of said GPUs and of a large variety of applications running on hardware, including but not limited to benchmarks, games and pro apps. Define and develop the driver software architecture for GPU introspection capabilities (including performance counters, shader profiling, tracing, etc.) to enable upper-level software and tools to measure and tune GPU workloads. This includes working at the kernel and firmware level, and up the stack to the user API level. Work with 1st and 3rd party developers on tuning GPU workloads, algorithms, and shaders to achieve the best possible performance on iOS platforms. Help to drive and refine both software and hardware architecture to maximize GPU performance and software introspection capabilities. Work with internal hardware teams to ensure that hardware roadmap continues to deliver best in class mobile GPU performance for both graphics and compute workloads. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $162,500 - $244,600/yr and your base pay will depend on your skills, qualifications, experience, and location.

PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.

Minimum Qualifications

  • Bachelor's Degree or foreign equivalent in Computer Science, Computer Engineering, Software Engineering or related field and 2 years of experience in the job offered or related occupation. Will accept an equivalent based upon a single or combination of degrees determined to be equivalent to a U.S. Bachelor's.

  • Education and/or experience must include:

  • Developing the performance software infrastructure to allow for deep diving into GPU performance investigations.

  • Conducting performance analyses of GPUs and of a large variety of applications running on hardware.

  • Defining and developing the driver software architecture for GPU introspection capabilities.

  • Working with first and third party developers on tuning GPU workloads, algorithms, and shaders.

  • Driving and refining software and hardware architecture to maximize GPU performance and software introspection capabilities.

  • Developing and maintaining software frameworks in C and C++ for characterizing performance of workloads under analysis.

  • Developing and delivering important GPU workloads for analysis on emerging GPU hardware models.

  • Developing, delivering, and maintaining tests for verifying correctness and performance of GPU workloads.

  • Conducting cross-functional studies into performance aspects of GPU architectures, and delivering reports to leadership on the findings and suggesting areas for further investigation and development.

  • Writing optimized GPU shaders to achieve speed of light performance on targeted GPU architectures.

Preferred Qualifications

  • N/A

Other Details

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