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Role Number: 200657307-3956
Summary
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something — you'll add something.
Join our Systems Software Architecture Team under VPG, where we're pioneering a revolutionary framework that's redefining how Apple products deliver real-time experiences. Our framework enables developers to express workloads as interconnected graphs, creating demand-driven systems that optimize for latency and enable zero-copy data access. Originally developed to help visionOS achieve its critical motion-to-photon latency targets—providing users with a seamless, realistic experience through Vision Pro—our technology is now expanding to iOS and macOS. As Apple deploys LLMs and other real-time features across platforms, our framework is becoming essential infrastructure that enables the next generation of Apple product experiences.
Description
As a Software Development Engineer, you will implement and improve framework features that power real-time experiences across Apple's product ecosystem. You'll work with cross-functional teams to build and optimize components for products like Vision Pro, iPhone, and Mac, contributing to systems that meet demanding performance requirements for latency, jitter, and user experience. This role requires solid technical skills in systems programming, a growing ability to evaluate architectural tradeoffs, and a passion for delivering technology that enables breakthrough product features.
Minimum Qualifications
Bachelor's degree in Computer Science, Electrical Engineering, or related field, and 2 years of relevant industry experience; or Master's degree with 1 year of relevant experience.
Understanding of operating systems fundamentals including process management, memory management, inter-process communication, concurrent programming, and synchronization primitives.
Proficiency in C/C++ programming for systems-level development.
Experience with debugging tools such as gdb or lldb.
Ability to analyze system performance and identify bottlenecks.
Familiarity with Gen AI coding tools. Demonstrated ability to use them for design, code generation, and debugging.
Preferred Qualifications
Understanding of computer architecture and hardware-software interaction.
Experience with or interest in resource-constrained Embedded Systems development.
Familiarity with real-time systems design principles and scheduling algorithms.
Exposure to performance-critical software development in production systems.
Interest in or experience with AR/VR systems, spatial computing, or graphics pipelines.
iOS or macOS development experience using system frameworks.
Exposure to Objective-C or Swift for platform development.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf) .
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