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Job Description
Weekly Hours: 40
Role Number: 200661046-2926
Summary
Do you want to help reshape productivity software for tomorrow’s consumers and creators? Are you interested in creating amazing user experiences on macOS, iOS, iPadOS, and visionOS? Do you have a passion for code that is as elegant as the output that it
produces? Do you want to build features for the millions of users that depend on tables, charts, and spreadsheets in their daily lives? The Numbers team in Apple’s Visual Productivity Apps group is looking for an engineer to help build the future of iWork, Freeform, and other apps for visual creation.
Description
We are looking for a skilled and motivated software engineer to join a diverse team to push the capabilities of video capture on iPhone forward. Design and implement features that enable the capture of studio quality content, while being accessible to users of all skill levels and backgrounds. Create pathways to make media quickly and seamlessly available for editing in Final Cut Pro. Work to take advantage of the latest camera features in iPhone and other apple devices.
The ideal candidate will have experience and/or an interest in video and media content production, as well as the craft of video and/or still image recording. A background in the design and implementation of efficient and intuitive iOS applications using Swift is also critical for this role.
Minimum Qualifications
4 or more years of experience with Swift, SwiftUI, and Objective-C
Bachelors or Master’s degree in Computer Science or equivalent
Experience building, analyzing, and refining software prototypes
Experience working in large codebases
Experience creating and presenting demos to show to large and small audiences
Experience with performance tools such as profilers and optimization techniques
Preferred Qualifications
Familiarity with content creation and media editing applications.
Knowledge of best practices and techniques for recording high quality video and still imagery.
Experience leveraging frameworks, libraries, and tools for the capture, rendering, playback, and streaming of video media.
Experience in the design and implementation of device discovery/connectivity and video streaming using wireless and wired networks.
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